So I guess what I'm asking is: has anyone saved the 'fixed' tiles? Or do you have access to a custom VX/Ace world map tileset that allows for rounded edges without creating rivers between land types? Or, if you're feeling very generous with your time, would you be willing to create the custom tiles that fix this issue from scratch? seem to have posted here in a very long time, so I don't expect messaging them will do any good. the images they attached are no longer there, lost to the sands of time. Now, as luck would have it, someone called mark0h necroposted in 2016 to claim they'd created tiles that fix this problem, however. But as the OP notes, there's a major flaw with this edit: different types of land can no longer be tiled next to each other.ĭespite claims of wanting to fix this, Evan G. This direct edit of the world map's autotile resources (with some new custom tiles to create straight edges when necessary) is a godsend for anyone who wants to make world maps that aren't unnaturally blocky, or wants to recreate geographical features from existing RPGs. posted a thread which fixed a major issue I have with the default RPG Maker VX Ace world map default tiles- the boxiness. So a whole decade ago, a user called Evan G. and if you want to change anything about it, you need to start all over with the roads and maybe even the grounds (in case of those climate-border-tiles for example).Īs far as we know by now the tiles are usable in MZ too, if you own licences for both makers of course.Description: Hey all. Now with MV you need to place the ground tiles first. So it will be more convenient to place cliffs, "climate borders" and other assets like houses, walls, forests and stuff. It is annoying that you cannot select the layers you want to edit in MV. Starting a worldmap from scratch with these tiles OR rearrange the tilesets in your own way, preserving the default arrangement of tiles and adding in some new are the only ways to use the tiles. I rearranged the tiles in the tilesheets so I'm sure that there are more problems than possibilites with already existing maps that are using the default world tiles. Yeah I'm sure it is a real pain to edit already existing worldmaps with it. I will record one probably today and then link it here. I'm sorry for the inconveniences, but happy that you at least consider the tiles as beautiful xDĮDIT2: A video would be probably better, than a sample project and a written tutorial. I will do a new tutorial, add some edits and make a sample project. ^^ĮDIT: A sample project would be good, I think, so that people can just copy the tilesets out of the sample project and see some examples. Maybe its time to load the ressources up again and make a better english tutorial on how to use them. And then there is the problem of too many tiles on each other, also the waterautotiles dont really fit (autotiles in general I think.). They are not easy to use xD I'm sorry, but didnt find another solution for the transitions than to place them over each other. There is a usage guide in the package where I map a little tutorial island: (And I really LOVE these tundra tiles and mixed forests!!) I personally like it to hide roads under the snow. You can show the impact of civilisation with tree stumps, mines, buildings, roads, etc There are also some bushes and stones to fill deserts with a little bit more detail and there are craters for wastelands and some more green craters for other areas.įor dense forests you can use the forest underground or you just place different trees and moutnains near each other to make a smooth transition. So you can have smooth and curvy borders + that lava effect. To get the lava-autotiles working without those brown blocky default borders you can use first the tile from beautiful_world_A5b, then use the normal dark-rocky autotile with shift pressed(!) and then you can use the normal lava autotile. For springs you can map mountains in front of rivertiles or use lakes with rivers (there are examples near the little farm village in the south). Here we have the border between 3 "biomes" which contain different areas in themselves (The dead tree area in the mountains, the forest near the city, the green-brownish mountains in the south, the red-green mountains and more brownish-golden trees in the tundra-area in the north.) We see two different types of roads and there are rivers and lakes. Feel free to repost and edit but credit AcoBaco and Kadokawa and post a link to this site credits to AcoBaco (And Kadokawa - These tiles are edits after all!) free for commercial and non-commercial games In the near future I will add some animations for rivers, waterfalls and the sea and stuff, so that they can be placed as events or doodads above the tiles. With these beautiful tiles you can create smooth transitions for your worldmap. I made a few world tile edits that I want to share with you.
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